In 2004 Eldar product line
Eldar
Rangers are more than ten years old. Yes, you read it right. They were
already
featured in
Citadel Miniature's 1991 Catalog, whose purpose was to cover majority of
miniatures produced from 1986 through 1990... Sure, they have been
sculpted by Jes Goodwin, but he was probably barely eighteen at that time.
Despite his undoubted talent, they show up their age - potentially older
than you! - and I didn't want such venerable relics of history to join my
Eldar host. I expected models more up-to-date with the rest of my army:
more easily said than done. Since I wanted a unit I had to find out some
consistent way of producing more than one Ranger. Their appearance is not
too rigid since they show the wears and tears of all their adventures
outside Eldar Craftworlds they originate from, so I had some fexibility
over their design. But they still were Eldars: a unit of Rangers had to be
consistent. The Eldar Long RifleThe rifle was a big problem
from the start. Eldar Rangers carry a Long Rifle, a variety of sniper
weapon exclusive to Eldar race and, of course, unavailable as a bitz. Even
if you are a bit flexible rangers' weapon are their hallmark, the
identifying item giving coherency to the unit. I discovered that there was
a
salvageable
Ranger model from which an Eldar Long Rifle could be extracted, but this
approach would have been too expensive. I had therefore to design a
custom Eldar weapon, and have it available in several numbers. Since I
wanted to keep my options open, I couldn't rely on hard-to-find parts
which would have made new Rangers more difficult to create. I decided to
use the Shuriken Catapult as a basis, cutting the barrel and filing the
striker and the outer gem of the weapon body. This gave me the starting
point of a Long Rifle without bothering about the arm holding it, since it
was still the guardian one. The magazine was the only distinctive feature
remaining but I didn't see it as a problem; after all, both weapons could
share the same type of ammo.
 | Eldar
Long Rifle, finished but mostly unpainted. | Since a long range rifles
usually features a long barrel for enhanced accuracy I searched for a nice
piece that could do it. I could have used wire in a straight line but I
opted for plastic banner poles. Those came from the rear of Eldar
Jetbikes, but I had some spare ones since I did not use them for the
jetbikes. Cut appropriately, they gave nice Long Rifle barrels. A small
piece of beveled plastic tube was glued to the end. To distance the
weapon more from the Shuriken Catapult, I used extra parts from the
Guardian plastic sprue. A small camera was glued on top of the weapon, and
a demolition charge was added on the outer side (this is more easily seen
on the finished model). Those additions completely changed the look of the
rifle. | A Rapid-fire
variant. | With all those changes, the Eldar Long Rifle and the
Shuriken Catapult were nearly unrelated to each other. I worked on the
arms to have some of them stiff just for the sake of variety.As usual,
I described the process of making a custom Eldar Long Rifle as mere
guidelines. You can do as you please. I tried various shapes like the one
shown on the right. The double barrel is made of two Epic banner poles.
The output was okay but more appropriate for a high rate of fire weapon in
my opinion, rather than the careful aiming required for a sniper's
weapon. Turning a Guardian into a RangerTo keep things
simple I decided to use plastic Defender Guardians as a frame. Being
useful for Defender Guardians, Storm Guardians and Dire Avengers, it seems
there is no limit to their variations. Using them for Rangers would just
be another addition to the long list of Eldar unit based on them. Of
course, they would require suitable bending and camouflage. To make a
further distinction between Rangers and their craftworld cousins, my
rangers wouldn't wear any helmet. Since Guardian Sprue offers only one
bare head I worked out a distinctive appearance for each ranger to get
more variety. I added a gas mask to one, modeled hairs a different way for
another, and so on.  | Rangers are
supposed to snipe enemy from afar, while concealed from enemy fire thanks
to their cameleoline cloaks. Since a sniper is rarely standing up on the
battlefield - his attitude is slightly more remote than, say, a Khorne
Berserker's - I wanted each of them crouching or down on bended knee,
crawling, glancing through from behind a cover, and so on. To give the
guardians a Ranger attitude, I carefully cut Guardians' legs at waist,
knee and hip level. Each of the five rangers was modeled differently in
that regard as I experimented widly with not much respect for
anatomy... It proved more difficult than expected because Eldar
Guardians aren't too flexible for that purpose. They are thin and
exposed, very close to human beings, and any odd angle is immediately
seen. Filling gap with green stuff or small plastic pieces requires a lot
of attention because of the smooth appearance of Eldar mesh armor. I
planned to hide glaring errors with the ranger cloak a bit later.Once
happy with the shape and attitude of my Ranger-Guardians, it was time to
turn them into real Eldar wanderers. A cloak would hide the mesh armor and
break the appearance from the Guardians. I designed a cloak in three
parts: one covering the exterior of each leg, and one making up the hood.
All parts were attached to the backpack of the model, a plastic snippet
making the join (of course I ensured this particular snippet was available
in sufficient numbers). All cloak parts were coming from a ball of
green stuff of roughly the same size. I tried to be smart while keeping a
fourth ball aside as a reference to be consistent on all rangers, hoping
it would avoid me creating tails will be longer than others, but I was
wrong: I was unable to achieve a consistent thickness for the cloak, so
the same amount of green stuff yield different surfaces. I just had to be
careful and keep a completed model as a reference of what I tried to
achieve. Since I wasn't restricted by casting constraints like Games
Workshop's sculptors are, I could create cameleoline cloaks flowing
naturally around the shapes of rangers wearing them. I added drops of
White Spirit to make the green stuff less sticky and easier to sculpt.
Once the fabric in hand, I attached it to the backpack of the ranger, then
modeled it along the legs or around the head for the hood. As usual, a
single toothpick was my tool of choice along with my bare fingers. The
work was a bit stressful because there was no room for error when
"dressing" the model with the cloak - cleaning a plastic guardian model
soiled with green stuff is impossible. The trick is to know when to stop;
adding a last little fold to the cloak can lead to
disaster.
 | Once the three parts in
place, I finally added a "communication antenna" from Eldar Guardians
sprue accessories to change the appearance of the model further. Despite
my reference green stuff ball, not all cloaks were created equals. I
simply cut off the excess length from those where it was
obvious.PaintingSince Rangers were based on Guardians I had
to choose a distinctive paint scheme for their common components. My
Ulthwé Guardians wear a black uniform with yellow helmets and kneepads,
the traditional paint scheme of their Craftworld. My Rangers would avoid
such constrasts like plague - both to be concealed and to be as different
as possible from their brethen (from which they shared a good deal of
their own body). I started with flesh colors for the face, knowing I'd
add details later. Then, I went on to the body. I had absolutely no
idea on how to paint a Cameleoline cloak, but Games Workshop Studio's own
approach over the matter is quite unimaginative as their Rangers are in
plain green. I decided to go for a traditional camo scheme, but extended
to the Ranger's body as well. The whole model would be in shades of
green, in form of patches on the cloak. I planned the mesh armor's
highlights to be different than from a Guardian, hence I stressed
shoulders, chest plates, calfs and forearms with the lighter green I was
using. The rest of the mesh armor was either painted in darker green or
concealed with the camo pattern. To get better results out of a paint
scheme, you should underline each colored area with a line of black paint.
It's especially true when you want to highlight different items worn by a
model (amulets, chains, badges) but it holds true also for the camo
scheme. I started painting the cloak in black, then painted loose curves
for the darker color. After filling the spaces, I drew outline for the
light green, ensuring that a thin line of black paint would still separate
the two shades. The same technique was used for the ranger body.
Highlighting was made with lighter shades of green. The
ranger's body was ready for the last details. I glued additional grenades
and magazines taken from the Eldar plastic sprue on each Ranger, both to
hide some unfortunate modeling details and to provide additional details
that would show up from the camo scheme. They were painted in grey for a
sober appearance and because this color contrasted well with the
rest. The Eldar Long Rifle was drybrushed in boltgun metal and
highlighted in chainmail. I kept the barrel black. The end received the
brightest yellow available and a small black dot for the bullet
exit. All metallic gear on the Ranger body was painted gold. Finally,
I painted tiny white runes on either side of the ranger's backpack. It's
the kind of attention that gives the impression the model carries much
more details than what is actually painted. The stand received much more
bushes, grass and rocks than I usually do. It reflects the ambush tactics
typical of Rangers and increases the camouflage effect given by the paint
scheme. The complete
unitFor the moment the full
squad features only 5 Rangers but I never planned to field an Alaitoc
army. Their stand are so laden the unit seems in cover even while in the
open - which perfectly fits with their Cameleoline cloaks. Some poses are
a bit extreme but I was experimenting. If I add some Rangers later I'll
give them more standard attitudes, even if it brings them closer to
Guardians. Trying to have them crawling or on one knee proved too
difficult and unnecessary: from my finished models it's clear that my
Eldar Rangers can't be mistaken for Defender Guardians.
published on 19 May 2004 |