Exodite Lord

 


 
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Exodite Armies would require some mounted monstrous creatures to lead them. I therefore needed an Exodite Lord - in fact, three. One would be the true leader of the whole army and the others, high-ranking nobles, would just provide additional close-combat power or lead the force in smaller battles.

Concept

It's unusual for me to start with the greatest unit of the entire army list. I usually advise newcomers to do the opposite, starting with rank-and-file troops and ending with the General. This way, one can keep some motivation for the whole task. The other way around is a harder path - if you spend too much time on a prominent character of your army, you end up with dozens of lowly grunts awaiting attention. Yet, for my Exodites starting with leaders had several advantages: it would define a visual concept for the whole army, from the design to the paint job, and draw attention to my project. I direly needed such a definition in an early stage, since I planned to convert most of the miniatures for this force.

click to enlarge
Unsurprisingly, I based my Lords on the Epic version. The 6mm scale miniature features two riders on a giant, bipedal Saurus, as shown in the picture on the right. I've deliberately kept some elements while changing others, part due to modelling constraints, part due to opinion.

Shining Spears are stern looking and give a feeling of chivalry with their laser lances and body armors. They would provide perfect riders. For a moment, I wondered if taking the Shining Spears miniatures straight would be a concern, like people telling "Hey, he mounted Spears on a dinosaur!", but in the end I felt it would not be a problem: Spears are not that common in Eldar armies anyway and there's quite a difference between a Carnosaur mount and a jetbike. Keeping their masks on was not an issue either since I wanted to achieve a martial appearance anyway. Exodites are warriors, and the greatest among them were certainly in the rank of the Nobility, as bound to battle as an Aspect Warrior can be. One of the rider would drive the beast, unarmed, while the other would carry a laser lance (or worse). I sorted my collection of Shining Spears to allocate the most elaborate torsoes to the second role, since I felt it would be an Exodite of higher rank. Unsurprisingly, the greatest Exodite lord of all would be based on a Shining Spear Exarch.

I knew from the start too that they would ride a Warhammer Fantasy Carnosaur. There are not too many giant saurian creatures in Games Workshop range and I wanted to stay clear of Dragons and such. When I put my hands on my first Carnosaur, I was disappointed, because it wasn't the huge beast I expected. I would improve on that with some extra armor plating. A Carnosaur was not enough; a psychic-driven, carapace-protected, twin-mounted Carnosaur with laser lance wielding riders... Yeah, that would be enough!

Assembly

Naturally, finding the best appearance was the real challenge. I wanted an "armoured beast" but I had no clue on how to do it. Since I wanted three Carnosaurs, I could not rely on exotic pieces and should limit myself to one or two Eldar plastic sets: Eldar, because they had the Eldar style built-in with gems, vents, etc., and plastic sets because of the ease of modelling. And no more than two because the price would get prohibitive. I gathered one of each plastic set available (Warwalker, Wraithlord, Weapon platform, Wave Serpent, Vyper) and started thinking with some blue tac. I finally used the components shown below:

click to enlarge

In details, we have:

  • A: a Carnosaur (D'oh!)
  • B: Warwalker components;
  • C: Weapon Platform (and gunner) components;
  • D: various small plastic bitz (they come from a Dark Eldar sprue but it's not really mandatory);
  • E: Shining Spears metal pilots.

    Quickly, I found a creative use of the Warwalker cockpit in an upside-down position; it would be the seat structure. I hacked merrily the top of a weapon platform to close the seat, binding myself to this set and the Warwalker one to finish the creature as two plastic sets for a single Exodite Lord would be enough. The Warwalker "pelvis" components allowed an interesting modelling idea too (keep the plastic chutes in the holes!) but the Carnosaur was still a bit bare. Then I had the intuition of a power array on the back of the Carnosaur, relying on side components of the weapon platform remnants. Not only it would look neat, but it would fit with the beast's movement and the seat, and balance the carapace distribution over the whole body. You can see a step-by-step evolution of the prototype:

    click to enlarge
    click to enlarge
    click to enlarge

    Still, something was missing. The Carnosaur looked more like a beast of burden than a predator. After some reflexion, I thought this impression was coming from the armor plating itself: it didn't offered much protection. I scratched my head on how to improve on the natural abilities of the creature, and came up with some extra plating for the forearms, creating a specific piece from the Warwalker leg and weapon shield. The join between the two pieces was neat, clearly because they rely on the same curve (a common side-effect of computer-generated miniatures where the same design is applied to different pieces.) With some tooling and using the pelvis pieces as a basis, I created the impression on a mechanical exoskeleton for the Carnosaur front limbs.

    The riders' seat was completed with a bunch of green stuff. A small gem-like artifact (taken from a plastic missile launcher) was placed in the center of the weapon platform base, while its original weapon support was placed behind, on a cusion-like form which is actually the upper part of the Warwalker pilot body. The barrel of a Shuriken Catapult provided a short structure for the upper seat, made comfortable with the addition of several green stuff balls.

    Here is a picture of the tooled components before they were attached to the Carnosaur body. You can see that arm armor platings are not symetrical; that's because they are supposed to be articulated, and each is adapted to the position of the Carnosaur limb it is supposed to protect. The warwalker pelvis components have been properly tooled, corrected with green stuff where I carved in excess.

    click to enlarge

    Tooled components
    (two saddles shown)

    click to enlarge

    Details of the upper part
    of the carapace.

    After all this modelling, it was time to address details. The internal faces of the Warwalker cockpit were thickened with the addition of a layer of green stuff. Both riders received stirrups/footrests in form of glued plastic pieces under their feet. Some green stuff joins were modelled here and there (to link a footrest to the armor, or the power array to the pervis component) to improve the consistency of all those plastic pieces.

    Since I wasn't planning to have two laser lances, I needed extra arms. Eldar gunners from the Weapon platform sprue provided them. Some green stuff improved their thickness, more in line with Shining Spears arms. Finally, I cut a left Shining Spear arm (palm placed on some jetbikes controls) to give the impression the Exodite driver controls the Carnosaur mind through some strange Xenos device.

    Painting and detailing

    click to enlarge
    The Carnosaur have been painted very early - before I even knew how I would model the whole thing. I didn't want to bother with unreachable areas. The finished miniature features a number of "elements": Carnosaur, carapace, and riders. For some time, I've weighted alternatives on how to paint each. The Carnosaur color was already defined, but what should the rest should look like? I had two options for the remaining elements, either linking them to the creature with a matching shade, or using a very different color to make them stand out.

    Painting every element with the same style would have been boring. On the other hand, and despite all my efforts, the armor was a heavy conversion work and appeared a bit as such: I'm not sure the Exodite Lord would have looked very good if all the odd details of the carapace were highlighted through a white or yellow paint job. I therefore decided to keep the carapace in line with the creature it protected, using a close - but different - shade of green. On the other hand, to add variety to the paint scheme and to highlight the difference, I chose a light grey pattern for the Exodite riders.

    Games Workshop Studio's Shining Spears are already in white but once again I feared not to use a close shade (grey instead of blue). My Exodites have a darker body, the lightest shades are used only on arms, torso and shoulders. Then, I painted the helmets in a dark green and addressed gems and such. The yellow of the laser lance is the only touch of color apart from gems. After that, I only added a few decals.

    The banners are the last addition to the miniatures. I wasn't sure of their effect and frankly, I'm still not fully satisfied. When the paint job was finished on my prototype, the result was great but lacking some color. Yet, I could not make my mind on some exotic patterns to apply to the armor. The solution, I thought, would come from banners and such. But I wasn't sure of the best place to attach them. There were two obvious choices: as a back banner, or as a pennon attached to the laser lance.

    click to enlarge

    A pair of monsters on patrol.

    The back banner was fine but it had the drawback of changing the profile of the miniature, making it higher, and this wasn't desirable. Yet, I struggled a lot to find a suitable lance pennon without finding one. Either it was too small, or it went in the way of the rider's face or the beast's. I finally opted for the easiest solution, the back banner, using the plastic item I had first planned to use for "mundane" Exodite Knights. I may change my mind in the future. No matter how, those banners were a mean to add some color - with restraint - to an otherwise rather plain miniature.

    Variants

    As there is only one Carnosaur miniature, I had to work on my three copies to make each one different from the others. One has been artificially lowered, by playing on knee angles, and his maw has been closed with pliers. I also worked a lot to curve the neck to have it face left, and tried as much as possible to change the position of the front right limb, all in order to get more variety. The miniature has been damaged a lot in the process, but, on purpose, in places that would be hidden by the capace afterwards. I can only conclude that tooling Games Workshop's "White Metal" is awfully hard.

    The last one, made for the Exodite Lord, has on the opposite been made as impressive as possible; once again, I worked on the knees to have it almost standing. I tried to open the maw more but only managed to damage the teeth, forcing me to repair them with green stuff!

    Once the Carnosaurs have been altered, playing with their position on a stand allowed the three creatures to have different stances. I was happy to see that the carapace design I made for the first mount was perfectly fitting with the new attitude of the alternate pose Carnosaurs; those Exodites are skilled engineers indeed! Sure, seats were leaning one way or another, but within the tolerance margin of the the riders' torsoes.

    click to enlarge

    A lord among Exodites.

    From the start, I wanted the Exodite Lord to have a back banner (at that time I just thought it would be the only one.) To this end, he received a slightly different seat structure, where the rear would not be made of a shuriken catapult barrel but of a High Elf metal piece from my bitz box. It's an old Warhammer Fantasy component for High Elves, but I can't remember from which kit. With the heart on top, it was very Biel-Tan like. That would be the only difference Carnosaur-wise, I didn't want him to have an upgraded carapace on his monstrous mount. Yet, he needed a better equipment for himself.

    click to enlarge

    The Hunt.

    A stronger lance was in order... and what could be better than a Falcon Pulse Laser?! I was afraid of giving him an unrealistic weapon (how much is supposed to weight such a thing?) but in the end it looked okay, the Pulse laser blending quite well with the Carnosaur size. Warhammer 40'000 is full of far more unrealistic miniatures; it's a lame excuse I know, but we can always imagine that Exodites have some anti-grav devices handy to help the Lord lift his weapon. I didn't manage to come up with a suitable idea for a Pulse lance support anyway. For the left arm, I used a Dire Avenger Exarch arm with a force field. All was made to give a higher status to the Exodite leader while keeping him in line with his fellow Carnosaur mounted nobles.

    The back banner was my last work. The Exodite Lord's one had to be impressive; it started with a complicated paper shape, allowing two attachment points on a custom banner pole. I stayed clear from the usual orgy of runes to paint something suggestive of Exodites; my first thoughts of an Eldar visonary in front of an interstellar landscape became what I'd call "the Shadow of the Eldar", where an Eldar ghost seems to embrace a planet and its moon. It looked good but wasn't impressive enough, so I added the traditional row of runes to improve it a bit and "frame" the picture.

    In conclusion, I'm a happy player with those three Exodite Carnosaurs, an excellent kick off for the whole project!

    published on 01 May 2007
    [2 comments]

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