Can you become passionate about an imaginary
people? Years ago, while browsing through the Eldar Codex version
available at that time, I read the fascinating story of Eldar
survivalists. They were called Exodites. They had been introduced in very
early versions of the Eldar culture and always had been part of the
history of this race. I wasn't playing Warhammer 40'000 then, but if I
had, I knew they would be my faction of choice. As time passed and my
modelling skills evolved, I realized that I had a challenge at hand. Why
longing for missing miniatures when you can create them yourself? And
since there was no official army list for Warhammer 40'000 Exodites, it
was a wonderful opportunity to close this gap, too! An Exodite
PrimerVisionary, rebellious or just craving for a different way of
life, some Eldar rejected the degenerated civilization of their peer before
the Fall. Perhaps some of them guessed the forthcoming demise of the Eldar;
most were simply horrified by the excess of most of the citizens in their
crumbling society and wanted another existence, challenging but rewarding.
Those Eldar offbeats departed and settled primeval planets called Maiden
Worlds at the fringe of the galaxy. Life was harsh there; competing with
dangerous species in an untamed environment proved hard for members of a
race used to the pursuit of pleasure. Survivors eventually adapted to
their new living conditions and a new order finally
emerged.  | Mostly covered by
lush jungles or dry savannah and bursting with life, young planets settled
by Exodites were not as paradisiac as they seemed. Various saurian races
lived there, sometimes gigantic in size - and sometimes carnivorous too.
Ranging from the bipedal hunter, a fast running saurus living in plains,
to the gargantuan herbivorous Megasaur or the dreaded Carnosaur preying on
all living creatures, those beasts were collectively known as Dragons.
Using genetic engineering, it didn't took long for settlers to create new
species.At the same time, Bonesingers designed Knight Combat Suits -
best described as huge, single-manned exo-armors, but smaller than Titans
- to let their people fight on par with local predators and to herd
saurian cattle. Those expensive artifacts became increasingly rare as the
Eldar population expanded faster than Bonesingers' ability to create or
repair them. Carefully given from landlord to heir, they soon became mark
of power and status, attributes of an emerging nobility. Bound by honor
ties, leaders took oaths to protect those living on their land. While
Exodite society progressively turned to feudalism, warfare among noble
houses evolved into ritual fights. Eldar psyche easily outmatching the
primitive mind of Dragons, it didn't took long for gifted individuals to
tame several Saurus species. Some provided a welcome workforce while
others became mounts, creating a new class of lesser noble clans. Sharing
life and death with their creatures, Eldar were not afraid to lead them in
battle. Exodite Eldar became a vital part of the Eldar future during the
Fall. So far from the Eye Of Terror, the birth of Slaanesh had little
physical effect on them - but urged a sense of solemnity through every
inhabitant of their planets, since they were, from that point on and along
with Craftworld Eldar, the only remnants of their civilization. To escape
from the Great Enemy, Exodite Seers designed their own version of the
Infinity Circuit, the World Spirit. With the rise of Humanity, human
explorers spred throughout the galaxy. Some reached worlds inhabited by
Exodites or coveted by them. Eldar could do little to hold in check the
ever-expanding Imperium of Man. These invaders found many uninhabited
planets to settle. Far from the light of the Astronomicon, human settlers
soon reverted to feudalism. They mimicked Eldar Exodite society, only
lacking the ability to ride tamed Megasaurs. Through trade with nearby
Forgeworlds, they obtained their own version of Knight Suits in exchange
of Saurus proteins. But after many battles, those two people sharing the
same way of life eventually came to respect each other. Now, they have
more in common than with Craftworld Eldar or the Imperium,
respectively. Eldar Exodites are fierce and independent. They share some
interest with Craftworlds and trade with them, but consider their way of
life dangerously close to the one that led to the Fall. They'll fight
mercilessly to repel any invader; other causes of battle usually involve
colonization of a new world, blood feud, or commercial
disputes. Exodites in the gameExodites are nearly as old as
Eldar in Warhammer 40'000 background. They are still preserved in the
latest incarnation of the Codex:Eldar, even if as usual their existence is
only limited to several lines of text. At least, it seems Games Workshop
hasn't decided to close the door yet. In earlier editions of the game,
Exodites were a distinct possibility for Eldar players since there was so
much flexibility in army composition. Eldar race started merely as an
alien pirate force in Rogue Trader; those pirates could well have been
Exodites, an Harlequin Troupe, or anything else. In the second edition of
Warhammer 40'000, creating an Exodite force was still possible after a
bit of renaming. The Exodite Knight existed as a troop choice in the
Codex:Eldar, with rules and profile. It became a lot harder with third and
fourth editions, since profiles and army composition were more and more
restricted. Naturally, each player had to convert his own miniatures. A
couple drawings from John Blanche and the famous Exodite Knight conversion
from Mike McVey gave very precious indications over what an Exodite should
look like.  | Excerpt from Epic 1996
Citadel Miniatures Catalog. | It would not be true to write that
no official Exodite model was ever released. Few have been - at Epic
scale. In the very last days of Epic product line, four different Exodite
miniatures were anounced: Exodite Lord, Exodite Knights, Horned Ones and
Pteradons. Although they probably never reached store shelves, a batch was
sold through UK mail order. A second batch found its way through US web
site in fall 2003, but it was the last public appearance of Exodite
miniatures. Since then, those Jes Goodwin sculpts have disappeared
forever, as their molds have been destroyed (as told in a written reply
from Games Workshop after I asked for their eventual return).Thanks to
the generosity of fellow gamers, I nonetheless managed to get some of
those rare Epic miniatures. It proved invaluable to help me design
Exodites minatures at Warhammer 40'000 scale. The
ProjectExodites are fascinating for many reasons - their dynamism,
their way of life, the conversion opportunities offered by mounted
dinosaurs, the creation of a truly original faction. At any rate, Exodites
are a breath of fresh air in the doomed and warn-torn universe of the 41st
millenium. Those alone are excellent reasons to build an Exodite army, but
they're not the only ones. Creating such a force is also a mean to
appropriate the game again. I first planned to field them using the
marvellous "count as" rule: deploying an official Exodite army in a
tournament would have been the icing on a cake. That's the beauty of the
"count as" rule: providing some basic guidelines are respected, you can
choose virtually any army list for your creations. Unfortunately, no
existing Codex was really compatible with what I had in mind - even if
some of the most versatile ones, like Chaos or Tyranids, came close. Not
completely discarding this option, since a suitable army list may appear
at any given point in the future, I opted meanwhile for the creation of my
own Codex. Of course, each player has his own view over Exodites. I'm
not the first one to walk this path, and no Exodite project could pass on
Agis Neugebauer's work. It
provided much inspiration. Mike McVey's wonderful Exodite conversion,
shown below, was naturally another
reference.  | The famous "Duel"
diorama featurig an Exodite knight facing a Space Marine
Chaplain. | Many people consider Exodites as "space wood elves":
primitive folks living in forests, armed with bows and spears or similar
low-tech weapons accordingly to 41st millenium standards. I've seen more
than one "Exodite" conversions consisting only of a Fantasy Wood Elf
with a lasgun of some sort. In custom army lists (for NetEpic game for
example) technology is supposed to lie in the hands of a Royal Clan, the
most potent noble house of a planet, while other factions have nothing but
mounted dinosaurs to protect them.While each one is entitled to his
opinion, I haven't read anything in Exodite background telling that they
shunned technology. They had different cultural values than their fellow
citizens and fewer wraithbone available, but nothing specific against
technology itself - much like a 21st-century rebel can perfectly
accomodate a cell phone. In fact, the first Knight Combat Suits have
certainly been state-of-the-art Bonesinger creations. It doesn't mean
that Exodites should necessarily become an Über-army with hordes of
dinosaurs backed up by an armored might of Falcons and Fire Prisms.
Warfare designs have certainly evolved differently among Craftworld Eldar
and Exodites. There are plenty of excellent reasons why latter ones would
not use the same weapons than their space cousins, like maintenance,
scarcity of material, or just ease of use in wilderness. My Exodites
would be high-tech - rightful heirs to the Eldar Empire. I planned to mix
technology with saurian creatures but differently from the Adeptus
Mechanicus members, who are more or less cyborgs. My creatures would
rather be improvements over living flesh (think "exoskeleton" rather
than "mechanical limbs".) The relation would be symbiotic, not
destructive, reflecting the respect Eldar have for their mounts. Since
today Eldar mind is no different than the one that led to the birth of
Slaanesh, every member of the race has to find a way to fight his wildest
instincts. Craftworld Eldar created a new society based on a succession of
Paths; Exodites didn't, as they already had another answer. To me,
Exodites dominate their psyche through an abundance of rituals and an
extremely rigid social order, associated to their harsh living conditions.
For this reason, my Exodites would be deadly serious and disciplined on the
battlefield, once again far from the more informal "space wood elves"
variant. Following articles describes, or will describe, how I created
various parts of my Exodite army accordingly to the concepts presented
above. I planned to build an average force (1'500-2'000 points) true to
the spirit of Exodites as I see them. This series will end with the
(unofficial!) Exodite army list. Happy reading! published on 01 May 2007 [2 comments] |