 | An Epic
Warlord Titan and a selection of weapons. |
An excuse for an
introductionNo matter your army, you can easily adapt all the
techniques presented here. Weapon balance, shape of the weapon mounts,
material involved and weight are all the factors to consider. Everything
is quite easy, but this article lingers more on the various problems I
encountered to help you avoid them. I am barely able to change a
lightbulb, need I say more? As you may have guessed from the title, my
approach is based on magnets. Powerful and affordable neodymium
magnets. I buy them from
ForcefieldMagnets. They have a
huge
catalog but don't worry: I will give all useful references along this
article. Of course, you can order online from their website. Other people
get their material from Radioshack stores, but I feel their magnets are
not as strong as WonderMagnet ones. Of course, they ship worldwide. I
also use a Dremel tool for drilling, invaluable
for any serious modeler. A file and a small hand drill for lower budget
can help achieve the same results but with a lot more effort, especially
when dealing with metal. Finally, two-part epoxy glue is used to hold
everything in place. Even if it dries slowly, this glue is extremely
strong after 12 hours, giving an appropriate resistance to a part holding
some weight. Swapping attempts | A Starcannon
platform - for the moment. | Weapon swapping is a problem as old as
the Hobby. Solutions have involved adhesive, pins, jointing, and any means
conceivable by the human mind.As you can see towards the end of
this
article from the Painting Clininc, some modelers are going quite far for
addressing this issue. Despite a great looking paint job, this particular
attempt to weapon swapping illustrates unfortunately how frustrating
modeling can be: a lot of work for little results. A whole army with this
swapping system is hard to imagine with so many hours of filing ahead.
This approach is ill-suited for models like Wraithlords for the weapon
emplacement is not appropriate. An attractive solutionEach
swap requires three magnets: one on the mount, and two on the weapon.
Having two on the weapon is a matter of personal preference. With my Eldar
models, I noticed that a pile of two magnets was perfectly fitting.
Depending on your weapon size, one may be
plently.  | The mount had to be hollowed out for the
right magnet to fit in. |
On the picture above, the magnets look
misaligned but it's just because I put the Brightlance up in order to
take the picture.  | A Shuriken Cannon after modeling
work. | I used mainly high grade, gold-plated 3/16" x 1/16" disks
(item
7) for their strength and small size. Don't worry for the gold plating;
they cost a measly $0.15 each! All Eldar heavy weapons share the same
shape for their inset in the weapon mount, a flat cylinder the size of two
magnets stacked together. This distinctive feature the magnet in the mount
to be placed freely on left or right side and still being able to hold the
weapon.The first part of the job is to file heavy weapons to glue
magnets in place. I can't stress it enough: All your magnets should be
oriented the same way on weapons and mounts! Exact polarity is
irrelevant as long as it is consistent. To avoid any error, just start
with a single weapon and then make all further weapon and mount magnets
align with this weapon of reference. It's so frustrating to realize too
late that weapon and mount don't match that it's really worth some extra
time to make sure it does not happen. If it happens, you can as well throw
the faulty part away: it's impossible to remove a magnet drowned
in epoxy. When gluing magnets in place be careful to keep their contact
surface clean, and that there is no drop of glue blocking the way the
weapon is inserted in the mount. Otherwise, you may be unable to insert
the weapon properly; and if some glue stains contact surface, magnets
won't align properly and the weapon will hang untidily and stay
misaligned. Everything can be corrected when the glue is still soft.
Working in such conditions requires careful consideration because any
blade getting close will be attracted and will also attract the magnet!
Modelling around a magnetic field is tricky. Avoid it with some
foreplanning if you can. Weapon mountsWorking on the mount
is more difficult. You cannot simply glue the receiving magnet in place;
before, you have to drill a hole for it, otherwise not enough space will
remain to insert the weapon in the mount. Depending on the shape of the
mount, you may find more convenient to put a magnet in one side or
another. Your reference weapon can come handy for checking
this. Whenever I have to drill something, I start with my Dremel tool
and a drill of the same diameter than my magnets, which results in a
slightly larger hole. I finish the job with a mill. When working on
plastic, you can do everything with a mill.  | A
Vyper gunner and a discreet magnet. |
More
adviceMagnets and Glue Both don't mix well because
magnets attract all the tools we usually rely on (pincers, files,
cutters). It's somewhat tricky to set the magnet in place. Unexpected and
disastrous results often occur and it's rather difficult to reposition
it, and clean it of all glue spilled on the contact surface. You should
use toothpicks, or anything made of wood or plastic. Be very careful of
not letting iron around. As long as the glue is not dry, the magnet is
still able to react and may jump off its hole, or worse, turn on
spot. I've encountered many problems when gluing magnets, usually
because I wanted to do too much in too little time. I tried to get the
most of my epoxy glue mix while it was fresh: bad idea. Magnets were
interacting with everything around: files, other magnets left aside for
hardening, and so on. The golden rule is: take your
time. Painting before or after? It's up to you to paint
your weapons before or after installing the magnets. If you paint the
model before, you take the risk of damaging your paint job with a bad move
when drilling an emplacement. On the other hand, it's not a very good
idea to paint magnets. Acrylic paint does not adhere well to them. The
area will endure scratches whenever the weapon is set in place or removed,
so the paint is likely to chip. In my project some of the weapons or
mounts were already finished when I worked on them just to add magnets.
Other weapons had just been undercoated. I did not paint the magnets as
they were gold plated and had a proper look for my army. Speaking of
colors, another stupid error easily overlooked: getting a wrong paint
scheme. If you want to swap weapons, all of them must share the same paint
scheme or at least a paint scheme consistent with the rest of your
army. It can get especially awful when some of a tank's weapons can be
swapped while others are not, and when the alternate weapons' paint
scheme does not match the firm ones'. Yes, it means that sharing some
weapons between your Space Wolves and your Ultramarines won't be that
easy. A Word on magnetic power Some weapons made of plastic
and other are in metal. The contact point with the mount can be located
very differently related to the center of gravity. Although it appears not
very important, you should ensure that your magnets are strong enough for
what you plan to do with them. If it's unlikely that a weapon falls and
get lost by accident, it's a lot more likely that Lascannon will be
unable to stand firm facing the ennemy but faces the ground. Correcting
this requires some planning. When it's not possible to use a strong
enough magnet you can add a discreet pin to avoid the weapon from
stalling. Not only the weapon is attached by a magnet, but it is resting
on this pin to avoid unexpected rotation. Going
furtherMagnets can be used for a lot more than weapon swapping.
Using slightly larger magnets
(item
32) you can articulate tank turrets the way you like, even removing
them. I changed my Falcon's turret joint with a magnet to remove the
turret easily and play it like a Serpent. The Titan shown at the top of
this article is articulated at the waist with two flat cylindrical magnets
painted black.  | Using a magnet as an axis, but
drilling is required! |
For my Eldar Support Weapon Platforms,
I've drilled more and used a "rod" magnet
(item
56) to act like an axis for the whole platform. Hence the antigrav
engine, crew platform with a gunner and support weapon are three different
elements holding together. No particular reason other than having the
magnets at hand. It looks incredible, as from the look of the miniature
the intermediate piece is supposed to
rotate.  | Left: a magnet to hold the weapon in the
shield Right: two more magnets to create an axis for rotating the
weapon shield |
Using the same weapon swapping technique I also
created a join for my regular Eldar Weapon Platforms, between the shield
and the antigrav base. I took care of upping the shield slightly so it
could rotate without damaging the platform's paint job. The face of
fellow players when I unpacked all my stuff - drooling with envy - proved
me that weapon swapping was well worth the trouble! So, what are you
waiting for? | What will you use to crush your
opponent with today? |
created on 21 Mar 2006 [1 comment] |