If you are a bit proud of your work, you will want to
show it around. No matter if it's for a good ranking on
coolminiornot, an online gallery or just an
email sent to your aunt explaining how you spend your free time (and what
you want for Christmas!) you will need to take pictures of your
miniatures.
The performance of a digital
camera isn't of much importance for miniature photography. I use an
outdated Canon model with just 2.1 millions pixels, resulting in 1'600 x
1'200 resolution at best. It's not a problem since no website should
feature pictures of this size, even through a zoom feature - the popup
window would be larger than most screen resolution people use nowadays!
This camera is enough because it has four useful features that are in my
opinion a must for miniature photography:
A tripod mount (and a tripod,
Duh!) |
Quick and dirty technique for the lazy:
with a flash! |
The Macro function is self-explanatory. Maybe it
can be traded for a very powerful zoom but frankly, I doubt any digital
camera less than 5 years old exist without this ability. For the rest, we
need to bring some theory!Photography is an equation between three
variables: aperture (A), shutter speed (S), and light (L). They are linked
through the simple equation A x S = L. It's not too complicated and as you
will see, combination of those factors is rather intuitive.
The aperture
is the size of the "hole" allowing light to reach the film, or in the
case of a digital camera, the CDD sensor. The aperture is usually
displayed by a number on a camera; the higher the number, the smaller the
aperture (the notation being in fact the denominator of a fraction:
therefore Aperture 8 means 1/8th of the diaphragm surface is opened). The
"higher" the aperture, the smaller the hole, and the sharper the picture
will be. It's a rule in optics. Yet, this enhanced sharpness comes at a
price: a smaller hole means too that less light reaches the CDD sensor of
the digital camera. Since the required amount of light available is
somehow constant, there is no solution but to decrease shutter speed -
letting the camera "take the picture" for a lengthier amount of
time.
So, if your camera allows aperture priority, select the highest
possible aperture. If you prefer shutter priority, select the lengthiest
amount of time - both modes are equivalent, differing only in their
wording. You will quickly notice that you end up with a loooong processing
time: the camera will require several seconds for a single shot... That's
where the timer and tripod mount come handy.
It's impossible to
take a two-second picture while holding a camera in hand. The only
solution is to lay it somewhere. A tripod mount is good because it allows
usage of mini-tripods (less than 8" tall) sold for cheap in photography
stores. It will be better than putting your camera on top of a pile of
books. The timer is useful too because it will delay your pressing of the
button from the actual shooting from several seconds. Lacking this delay
often causes blurred pictures - yes, just releasing the button is enough
to blur the picture!
Finally, forget about the flash. This brings us to
the next step: lighting.
The shooting set
Most of the time
you will want pictures without any background nor shadow, since any detail
will make computer editing harder. To create a seamless background, just
put the subject on a page of paper and raise the other end of the page so
it becomes a vertical background with a natural (and invisible) curve. A
pile of books is just fine for that. This leaves us with the problem of
shadows.
To shoot a small object much light is needed or the picture
will be dark beyond any hope of repair. Bringing enought light is a
challenge, since shadows must be avoided as well as reflections on the
miniature. It even becomes crucial if, like me, your miniatures receive a
coat of gloss varnish for protection. There must be a lot of
ambient light. This is a common concern in photography for
professionals, resulting in many expensing devices like synchronized flash
arrays. By chance, miniatures are small enough to accommodate cheaper
alternatives.
The simpliest solution is just to shoot outdoors on a
bright but cloudy day! When clouds shield the sun shadows disappear:
direct sunlight is turned into ambient light. Moreover, you won't find
anything cheaper! Of course, there are drawbacks: you don't choose the
weather, and cloudy external light is often not sufficient. Another issue
is that this kind of light varies from day to day and from hour to hour in
a single day. Unless you shoot all your miniatures the same grey afternoon,
none of your pictures will share the same light intensity.
Another
approach is to use multiple inexpensive and indirect lights, like three to
six halogen spots creating indirect light by illumination of white surfaces
- pieces of paper attached to them, for example. None of the spot should
target the miniature as it will create shadows. The more light sources the
better, but adding spots and screens quickly becomes a burden if you take
pictures occasionally. You will have to label everything since you will
certainly want to recreate the same set again and again, to have all your
miniatures shot in the same conditions. Setting everything in place is
annoying, and halogen lights, like most artificial lights, have a very
different color than the natural sunlight; a lot of color adjustment will
be needed when working on the computer.
 |
A portable
photo studio |
I have played with cloudy days and a self-made set
enough to be fed up of both and searched for alternatives on the net. A
first one is the light tent or light box - a light-diffusing material
wrapping a cube structure. Light sources are outside but rays are spread
by the fabric, and the subject is in the box. This tool can be found for
cheap on eBay (see here)
and is definitely popular. Yet, it requires powerful white spots for
operation. Instead, I decided to buy a
Samigon Photo Studio
which is, in my humble opinion, just about perfect for miniature
photography albeit a bit pricey. This shooting set features two neon
boxes, above and below the subject, ensuring a shadow-free environment.
Neon is a bit weak but at least produces daylight-like illumination; not
having to correct color balance is a
must.Post-processing
It's nearly impossible to have the
perfect picture from the digital camera. All pictures always require
post-processing on a computer. The software used is of little importance
as long as it has features beyond Microsoft Paint. I have an outated
version of Paint Shop Pro and it's good enough.
The main image
alteration is related to light and colors. I use mainly Gamma correction
over Brightness and Constrast settings until satisfied with the result.
With the smallest aperture on my camera (1/11th) the image is often
underexposed, so a little dark. It's also a problem related to digital
cameras: they average luminosity based on surroundings, and a subject
appears a lot darker when on a white background. For white balance, spot
metering is not better (but just try by yourself!)
Once luminosity is
correct, you may want to saturate image a little bit since colors are
sometimes drab. A slight sharpening may also help. If you used
artificial lights, you will certainly need to tweak red, green and blue
weight to restore real colors. The actual correction depends on the bulb
or halogen employed, but usually results in reddish pictures. This
difficult balance change can be avoided if you have a shooting set
allowing true colors like the Samigon Photo Studio I use.
 | Raw
picture. |
|  | After light and
color correction. |
|
If you are happy with
the result you may stop at that point, but I prefer to have my miniature
pictures with a gradient background. I've played a bit with different
effect and concluded that a simple white to blue gradient is the best
effect to add, giving a natural balance of color with the usually green
stand the miniature relies on. Official miniature pictures often have
those backgrounds but they are created directly in the photo studio using
a colored paper. You might try to add yourself a blue background while
shooting, but I prefer creating it on computer since it's the only way to
have the same gradient color from picture to picture; if you shoot with a
background, its color may be altered a lot while you play with gamma
correction and color balance
settings.
 |
To add a background, you
need to clean the existing one first and then to add what you have in
mind. Despite shooting with all possible light, the "white" part of the
image won't be white but in different shades of grey. You can wipe those
areas with a fill tool and a proper tolerance. Beware however not to
remove details from your miniatures while doing so! It can happen if parts
of the miniature are already close to white (beware of light reflections on
metallic colors.) To be sure not to clean too much, use a random color
(purple, whatever) so you are sure to notice what is erased. If fringes of
the miniature are vulnerable, outline them manually so they won't be
caught by the fill tool, as shown on the left. If you are not sure of the
areas that will be affected, make a few tries with various tolerance
settings to see how clear parts of your paint job are affected by the
modification!Once finished, adding a gradient background is a breeze.
Make the gradient start at 50% of the height of the picture, or where
should be the horizon, and you are done. Usually, I resample the image to
a smaller size too since the basic resolution of a digital camera is
usually too much.
Important note: If you plan to save your image
on your hard drive in the middle of your work to continue later, use a
non-destructive file format like Tagged Image File Format (TIFF) or
TrueVision Targa (TGA). The common JPEG format decreases picture quality
thought compression and should be avoided until you have finished working
on the picture.
 | Cleaned
background. |
|  | Final
image. |
|
Going further
Once you
have a clear picture of your miniature, you can play with your image
processing editor. Adding background effects like smoke or flames or laser
beams can greatly enhance the result of your pictures, but we leave the
world of miniature photography for computer imagery - a world beyond the
scope of this article, where the actual miniature picture is no more than
a component for another artwork.
Although I admit some altered pictures
can be very impressive, I avoid them because I think they are not truthful.
It all depends on what one expects to achieve. Some Photoshop editing can
do wonders. But what kind of wonders are there? If one uses Photoshop to
"correct" the appearance of his painted miniatures - cleaning scratches,
correcting the eyes - he's just cheating if the result is presented as an
accurate depiction of this painting.
It boils down to what you want to
show. If you are focusing on your painted miniatures, you shouldn't go
too far as more computer imagery will less and less relate the output with
the real painted model you first shoot. If you want to create a neat
picture, on the contrary, you can go as far as you want. The only limit is
not to claim painting feats based on Photoshop processing.
This article
is getting into details but just to help you avoid common pitfalls. Taking
great pictures of painted miniatures is not difficult and even not too long
- yet a mandatory step to have a good feedback on your work!
published on 19 Dec 2005