Tools for the job
When I first started gaming
in 1990, I had one brush and a couple paint pots hanging around and little
else. It was barely enough for painting and of course modeling was
impossible. It could have stayed this way for long but I started playing
Eldar in 2002. So many miniatures were missing from this product line that
I had to build them myself. As I involved more in conversions my
collection of tools grew. Since many fellow players are interested in
conversions, I thinks it'll be useful to them to have a little guide to
cover them all.
If you plan to do a minimum
of modelling, you will need this. You really can't attempt anything
without it. Unless you are a new beginner in miniature wargaming, you
certainly already own most of the items presented there.
don't even own a craft knife. A pair of cutters is simply enough. One of
them is an all-purpose blade, the other is saved for situations where real
sharpness is necessary. One sturdy knife on top of it, and you have all
the tools you'll ever need for removing miniatures from their sprue and
do basic cleaning of flashes and mold lines.
files is plenty. One flat and one round are okay. They are useful for
cleaning off metal miniatures and work out some bad alignment in large
metal kits. Since files are often sold in sets, you will certainly end up
with many shapes that will allow you to experiment at will, but frankly, I
rarely if ever use more than two.
Stuff is necessary whenever you sculpt details yourself, though only in
small quantities. I've purchased a 36" roll years ago and I'm not sure
to have used 5" of it, despite using some whenever possible. Green Stuff
is sticky and I pay a tribute to all sculptors managing to give life to
what feels like a ball of chewing-gum. Mixing Green Stuff causes some
discomfort if you do it with a bare hand, so you may purchase some rubber
gloves for this step.
vice is involved everytime you feel parts of a complex miniature need
strengthening. One hole drilled in both parts, a small lenght of brass
wire and glue in the middle, and you have a reliable model lasting
forever. A pin vice is inexpensive but limited to drilling. If you plan to
perform that operation often or feel the need for more complex tooling, a
Dremel tool (see Tools Guide II)
is more appropriate. I still own a drill from my pre-Dremel era and use it
from time to time, when I'm too lazy to use my Dremel tool or want to
drill in silence. Of course, the drills provided with the tool can be set
in the Dremel tool.
ruler. Duh. You don't need a yard length, it's quite the opposite. With
the model scale usually involved in miniature gaming, several inches are
enough and avoid you much of the trouble of your ruler colliding with
everything laying on your modeling desk. A good ruler is useful for
designing banners or as a quick support for cutting in a straight line.
The shorter the better.
they really toothpicks? Indeed. They are invaluable. I use them for
everytime I need a disposable pointy stick, for example to remove dried
paint from a paint pot lid or to mix and apply epoxy glue. I've used them
as banner poles. As sculpting tools. As support for glued miniatures. As
pikes in some scenery. To clean off excess putty. Inexpensive and
available in wide numbers, always have a box of toothpicks nearby, you
won't regret it. You may even use them to pick your
published on 29 Apr 2004