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They are proud, fiercely independent and ready to defend their Homeworlds.

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The complete brotherhood.
Beware, picture is huge!

A short history of Squats

...pardon the pun!

The Squat race has been created in the earliest days of Warhammer 40'000 universe, in the beginning of Games Workshop. At this time, Warhammer 40'000 was more or less a transposition of fantasy in the far future - a typical way of perceiving science-fiction in the 1980s. It had the advantage of giving a newcomer a sense of familiarity and the drawback of being more or less silly if you thought about it, with Space Elves, Space Dwarves and Space Orks. As those two universes were growing apart, new races were added for each setting - Skavens and Lizardmen for Fantasy; Tau, Necrons and Tyranids for its futuristic counterpart.

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Tau diplomats enter in commercial negociations with a Squat Homeworld.

In their army list for the gothic sci-fi universe of Warhammer 40'000, Squats weren't taken too seriously. They were riding Chopper Bikes and relying on field artillery; they were ace mechanics, stubborn and angry. It seemed that every Squat was smoking a cigar and wearing a cap, as if Games Workshop tried to publish Codex: Short-Sized Hell's Angels. Of course, the poor quality of Squat army list and background led to little commercial success, which in turn caused GW to allocate few resources to improve its publication. This vicious circle finally ended in the cancellation of all this product line, despite a small but very loyal fan base.

After years of complaints and questions asking for the return of the Squats, the official stance became "Squats won't ever return, because they have been eaten by Tyranids", a kind of joke to reply the "S" question (When will Squats return? - Never!) Yet, under the name of Demiurg, the Squat race still seems to exist in fringe publications from Games Workshop, like a couple Battlefleet Gothic space ships or concept art from Jes Goodwin. The only sure thing is that if Squats ever come back to life it will be under a different name.

The Book of Grudges

Epic scale Squats have never been ridiculous, but since the Epic line became out of print as a whole this characteristic was of little help to save them in the mainstream game. Contrary to the Warhammer 40'000 army list, Epic Squats featured plenty of characterful rules and fascinating units: Gyrocopters, armored Land Trains, Tunnellers, and even huge, nearly mythical fighting machines like the Colossus or the Cyclops. This armored might was backed up by a stubborn infantry made of Clan warriors, Berserkers and Thunderers under the command of Ancestor Lords and helper by Engineer Guilds. Designed by Andy Chambers and despite his obvious love for Orks, Squats' bitter ancestral enemies, the army list featured an inspiring variety.

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It always starts like that...

Since Squats are foverer living in the collective memory of the gaming community, I had a powerful urge to include them in my Epic armies. This army would be a tribute to those veterans remembering the Squats and to NetEpic community, a set of rules where Squats still stand strong and keep their deserved place among newer races. Believe it or not, Squats are so characterful that they have been an inspiration for me years ago when I considered playing Epic and later, when I fell for NetEpic.

So, I'd create a large Squat force: several brotherhoods and Guild squadrons, plenty of Super Heavy vehicles, a real showcase of what this proud race stood for, before being sadly wiped out at the stroke of a pen.

Infantry and Cavalry

Painting a complete Epic army is a daunting task. To keep my motivation intact, I usually start with the infantry: when I launch myself in a new project I am full of energy, an energy most welcome to address the dozen of Epic stands awaiting work. As soon as this step is completed, painting the rest of the army is a breeze. It's far more rewarding point-wise to spend time on vehicles and super-heavy tanks, yet a true Epic army must have a bit of everything. A force without any infantry would definitely lack something, and starting work on Titans and other amazing units is the best way to ensure that rank-and-file soldiers will never be painted.

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A solid core of warriors.

There are three types of Squat infantry, from light to heavy: Berserkers, Warriors and Thunderers. They usually form a Brotherhood with a company of each, Squat warriors being the most numerous. Command units are composed of Heartguards and Warlords in Exo-Armour. Since the miniatures are a bit frail (Thunderers being an exception) I wanted to put banners on every stand to handle them. Futhark rune lore was handy to draw that many banners, even if the number of stands implied meant I invented many additional symbols. At first I intended to build several Brotherhoods with a distinctive paint schemes but I didn't manage to find enough suitable patterns, so Brotherhoods would differ just by the color of their respective banners: red, blue, yellow and green. This separation of color would spread to all other units so I can build a very coherent force or a mix of different Strongholds depending on the occasion. Only Red and Yellow brotherhoods are complete; other units have been mostly created to fill Land Train battlecars or Hellbore assault tunneller. To highlight command stands, banners received plastic bits coming from the Warhammer Fantasy Dwarven shield sprue.

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Fast units and field artillery.

Squat is often seen as a defensive race yet they feature a number of fast units ("cavalry") composed of Guild engineers riding bikes and trikes perfect for a massive assault. They have an excellent short-range firepower and are led by Guild masters in Exo-Armor. Those were painted in typical Dwarf colors - Brazen brass and Bronze Gold - while riders had the same pattern than their infantry counterpart: dark red body armor, yellow cap, grey gloves and boots.

Finally, no Squat army should be considered complete without some field artillery - the Squat Grand Battery is the cheapest company available, yet able to pour an endless barrage of fire on enemy units through Thudd Guns and Mole Mortars. I added further support units of Thudd Guns with different shades, just to expand this firebase should need arise and to give each clan some batteries with color consistent to his own.

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An Ironbreaker company.

Flyers, Tunnellers and other marvels from the Guild

Squats have little middle-range armor and rely rather on superheavy war engines when possible. I created two Rhino squadrons for transportation of warriors in assault - those Rhinos have certainly been built from a Standard Construction Template bought to the Imperium, but they were painted with enough runes and contrasted colors to give them a strong Squat feeling. Apart from those odd transports, Squats barely need to move - their Goliath mega-cannons are shelling the enemy from miles away. Should aircrafts pose a threat, Thunderfire batteries are here to solve the problem, since Squats are not fond of aerial dogfights.

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Overlord Airship.

Slow-moving flyers are better represented in Homeworlds with three different units: Observation Balloons, Gyrocopters and Overlord Airships. The first is a new creation introduced in NetEpic. They allow a better pounding of enemy forces while directing barrages. I created those miniatures from Man O'War Dwarf balloons which were just perfect for this usage. Gyrocopters are medium-sized skimmers relying not on arcane anti-grav technology like Eldar Falcons but rather on massive turbines. Gyros often act as forward observers for largest Squat artillery platforms, like the famous Colossus; otherwise, they flank enemy units. Their firepower is good but their armor not enough to withstand a front assault.
Things are different for the massive Overlord Airship, specially designed to pour a rain of death on infantry and armor alike while staying out of reach of most incoming fire. Even if hit there are good chances that a shot passes harmlessly through the gas chamber. A number of close-range weapons are present to fend off flying attackers. Yet, the Overlord is very expensive point-wise and I think I will rarely field the Air Corps with its three members - which did not prevent me from painting the whole! Since each Airship acts independently, each was painted so it appeared only loosely related to the others.

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Diving to victory!

Tunnellers are another characterful addition to Squat forces. What could be more impressive than an underground assault, where massive trepans break ground apart before unloading a crowd of angry Berserkers behind enemy lines? Well, this vision is a bit optimistic considering how random an underground trip might be, but I found the miniatures so beautiful that they had to be included in some Clan army. Tunnellers exist in three different sizes - from the lowly Termite to the intermediate Mole and the legendary Hellbore - but it's not necessary to have everything. With one Hellbore and two Moles I could already transport 50 stands of infantry! Apart from the neat paint job, the interesting detail is that I used magnets to have those units fully articulated...

Praetorians

In their barren homeworlds, when distance and volcanic activity do not allow existence of safe tunnels, Squats rely on large armoured Land Trains to navigate across dangerous wastes between Fortresses. Those track-mounted superheavies move their cargo under the security of thick armor plating and mount a number of cannons to repel any creature mad enough to attack. In battle, all cargo wagons are replaced with a selection of Battlecars specially designed for war. A single Land Train can pull up to seven Battlecars belonging to different categories, from the short-ranged Flamer battlecar to the dreadful Radioactive Bomb launcher (yes, it's a tactical nuke!) Since Squat Strongholds own only a small number of Battlecars, Land Trains generally field a mix of different variants. I had enough miniatures to create two trains, one with two of each "regular" Battlecar, and another with "specialist" Battlecars introducted with NetEpic (landing platform and recon Gyrocopter, shield generator and anti-aircraft battery.) I first added magnets everywhere so the convoy would hold together with magnetic power, then designed a different paint job for each Land Train and Battlecars - I did not need to mix Battlecars between the two Engines anyway.

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The three Specialist Battlecars implied a bit of conversion. The Iron Eagle battlecar was made of a Gyrocopter (obviously) and a Colossus landing platform. The two other battlecars included plastic pieces taken from Epic Ork miniatures - forgive me, Squat Grand Warlord!! The Fireshield, containing energy boosters for the Land Train shields, included an ammo magazine from an Imperial Autocannon (28mm scale) and the Skyhammer was made of spare Macro-Cannon batteries from the latest Imperial Warlord Titan version. Normally, the Skyhammer battlecar is supposed to fire missiles but I found this array of AA guns pointing to the sky a suitable alternative.

There are less tales to tell for other Praetorian units, as they did not imply any massive conversion or even addition of magnets. With some spare Dwarf bitz, I considered making them "über-dwarf" but renounced since original models were already of Squat heritage. Yet, I wanted to add banners of some sort; being slightly tired of painting each of them, I relied on a Man O'War Dwarf banner sheet for a quick result.

Complete army

I started this army in january 2006 and it took well over six months of free time, but the painting was made in parallel to the design of the massive Squat Stronghold used as a background in some pictures. It's my largest Epic project so far, and by far. I think I will cool down a bit a play more games before starting the next army, but who knows...
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created on 09 Aug 2006
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