Uthwé Seer Council ConversionWhen I decided
to go Ulthwé, I knew I would have to take a Seer Council one day. The Seer
Council features plenty of Farseers and Warlocks and can withstand a lot
of punishment; its offensive capabilities are mainly through the casting
of psychic powers. Any Eldar player should be careful not to go overboard
with upgrades and psychic powers because the point cost of the unit can
touch the sky. I wanted to build my own Seer Council. I had plenty of
Farseers and Warlocks at hand, but not exactly fitting the unit as I
wanted it to be. Fortunately I also had Dire Avenger Exarch arms left from
my Storm Guardian conversions. Since in my opinion Witchblades and Singing
Spears are too expensive point-wise for their game effect, I wanted my
Seer Council members to hold just close-combat weapons and Shuriken
Pistols; but it was more an excuse for doing some
conversions. Custom
WarlocksI converted Warlocks to
gain more variety and to save some Witchblades for my Farseers. Some
models's poses required filing because arms and weapons were too tightly
entangled. On the left, the Warlock's right arm has been filed to extract
his original Witchblade, replacing it with a Shuriken Pistol of a Dire
Avenger Exarch Arm. You can see the original Warlock
here. Since
it was the right arms and I wanted him to carry a sword as well, I had to
make him carry a blade in his left hand. To this purpose I filed the
sleeve to have the Witchblade's guard reach the fist. I filed and
modelled a little bit the sleeve on the rear to have the end of the pommel
come out from the hand. The pommel was modelled with a pin head. All those
modifications are better shown on the finished
model.
The second Warlock
already had a Witchblade but I needed to recover it for a Farseer, and
that was quite difficult. I could have just switched blades but since the
replacement one was not as detailed, it would just have given the
impression of a watered down weapon for an
existing
Warlock model. Then I had the idea of considering the Witchblade as some
bastard sword which could be wielded with one or both hands. With a blade
pointing to the ground, I could use a Shuriken Pistol for the upper hand
which would hold some, but not all, of the pommel. The finished model is
not too realistic: in reality the Shuriken Pistol's grip more than fills
a hand, and the sharp-pointed end of the blade ends up on a level lower
than the Warlock's feet and would be underground save for the stand.
Nonetheless I am quite pleased with the attitude he
has.FarseersI wanted my
Farseers to hold Witchblades and Shuriken Pistols. Since the usual
Farseer
features a Singing Spear as a separate piece, having him carry a
Witchblade in the same hand was child's play. I did so for two Farseers.
For a third one, pictured on the right, I had no more warlock's
Witchblade available and used the one wielded by Eldrad Ulthran himself.
As usual the Shuriken Pistol in the left hand comes from a Dire Avenger
Exarch arm. I could have used more variety in my Farseer models, but I
wasn't very fond of the old ones and I already owned too many of them to
spend more on the Seer Council box. Since the Seer Council is a fighting
unit in which Farseers are not independent characters, it somehow makes
sense that they roughly share the same
appearance.EldradEldrad Ulthran is a special Farseer
character of Codex:Eldar. He's of little interest on the tabletop, so I
wanted to turn him into a regular Farseer. The original
Eldrad
model brandishes a Witchblade and holds the Staff of Ulthamar; turning
it into a regular Farseer required a weapon
swap.  | Naturally, the easiest oucome would
have been to turn the staff into a singing spear but this should have been
quite an unnatural weapon selection - Singing Spear and Witchblade - which
is not allowed in the rules. You are not supposed to field a Farseer with
both a two-handed close combat weapon and a single-handed close combat
weapon, let alone a Shuriken Pistol on top of it. As I wanted him to
feature the usual Witchblade / Shuriken Pistol combination, so I had more
work ahead.I carefully cut the left hand at the wrist level - one easy
Witchblade recovered! - and replaced it with a pointing index hand from my
bitz box (if you really want to go into details, I think it comes from
Swooping Hawk Exarch
metal
sprue). I had to drill holes in both part of the join to insert a
strengthening wire. Eldrad had a holster on his belt, so this left arm
could count as holding a pistol anyway. The pistol issue was solved. I
still had to change the staff of Ulthamar into a Witchblade! Replacing it
was not easy. I had to tool it for hours (or so it seemed) with my Dremel
tool to leave sufficient room in the folds of his cloak to have a
Witchblade fit in. It required a lot of drilling and I couldn't have
achieved it without a Dremel tool. The other option would have been to
file the cloak completely in this area, then to resculpt some of it using
green stuff after having set the Witchblade into position. The Seer
Council of Ulthwé | A horde of
Psykers! |
As you can see, it's quite a numerous unit. In
fact, it's rarely so crowded since some of the Warlocks pictured here are
dispatched in Guardian squads. I also never field that many Farseers - it
would be too expensive - but I use some or others depending if I expect
them to get into hand-to-hand with their Witchblades or throw a Singing
Spear from afar. One of my favorite tactic is the mobile flamer force
already discussed in the Storm
Guardians conversion article. With a Seer Council, it can only be better
- some Farseers with several Mind Wars, and some Warlocks with Destructor.
The latters roast whatever they can when disembarking from their Falcon,
then the formers wipe out the mind of any dangerous threat in the
vicinity. published on 10 May 2004 |