Two optional weapon mounts: cost
depending of the option taken. The tank features two weapon mounts under
the cockpit, allowing up to two additional weapons, either twin-linked or
not and at BS3, those being either Brightlances (+30/45), Starcannons
(+35/52), Shuriken cannons (+20/30), Scatter lasers (+25/38) or Eldar
missile launchers (+25/38). The first price is for a single mount, the
second for a twin-linked mount. For example, a Black Unicorn with a
Brightlance and a Starcannon under the cockpit costs 256 pts. Another one
with twin-linked Scatter Lasers costs 229 pts.
All Eldar vehicle
upgrades are allowed.Warp Missile
Battery
This deadly weapon combines
the best of Eldar missile and warp technologies as well as an advanced
targeting system for enhanced accuracy. A single salvo can open a number
warp holes at once, tearing apart any target unfortunate enough to be
caught in the rift of reality.
To fire a Warp Missile salvo, place the
blast template within 24" of the Black Unicorn - no line of sight is
necessary. Scatter the template D6". You can reroll for scattering once
if you are not pleased, but if you do so you must accept the second
result.
Once the blast template is in place, add two extra blast
templates touching the first one as described in the rulebook for firing
batteries. It means you have to roll a scatter die and position extra
templates touching the first one, accordingly to the direction given by
the scatter die or freely if a HIT is scored. Everything fully covered by
templates is automatically hit; half-covered models are hit on a roll of
4+.
Victims suffer a Strength 10, AP 2 hit. If any casualty is
taken, a pinning test is required.
Vehicles damaged by a warp missile
roll penetrating hits on the artillery damage table instead of the regular
one, even if the warp missile is not an artillery weapon.To summarize,
the whole battery has the following profile:
G24" S10 AP2
Blast/Heavy3, Pinning, use Artillery damage table against vehicles, first
scatter can be rerolled.
Designer's notes
Feel free to
change everything to suit your taste. No justification is needed. You can
decide that a Black Unicorn has some transport capacity, that the vehicle
is only agile, add more protection to it, whatever you want. Game
abilities described above are just an example of what you can do. As the
hobby is model-driven, the Black Unicorn model is typical enough to
justify nearly any modification to the Falcon's profile. I just wouldn't
recommend that you go above AV12 for any facing, as it would not be very
Eldar.
Despite the whole bunch of special rules attached to it, the
model is perfectly legal point-wise as it has been built with Vehicle
Design Rules (VDR).
For all players wondering how I could pull out a
warp missile battery from Eldar arsenal, it's quite simple: The warp
missile battery consists of one twin-linked D-Cannon and two co-axial
D-Cannons. The three blast templates must touch each other as explained in
battery fire rules of W40k. The scatter dice for the first template (and
only the first!) can be rerolled. Of course, the D-Cannon is a powerful
weapon of its own and it explains why there are so many rules attached to
the warp missile battery - pinning, artillery damage, and so on.
With
all the work involved in the model, I wanted it to be powerful - I mean,
able to change something in the course of battle. It's difficult since
VDR tanks are so overpriced that it's usually a bad idea to use them
unless you carefully take the most of what they offer. There are powerful
Eldar weapons but they are notably expensive. The most powerful is the
Fire Prism but it's just a laser cannon with a blast template, and its
price tag is insane.
I turned then to the D-cannon. More affordable,
the weapon is nonetheless short-ranged and not very accurate, but both
issues were easy to address. Mounted on a fast moving skimmer, the range
became irrelevant, especially with the indirect fire ability to keep the
Black Unicorn out of harm's way. For accuracy, adding extra templates and
twin linking the first one would be enough to crush something juicy.
If
I ever change my mind, I won't have any modeling work ahead - that's the
beauty of missiles. Eldar specialists will just have changed the warheads,
and I can duplicate the effects of any weapon: armor-piercing ammo (effect
of a Brightlance), plasma (effect of a Starcannon), sub munitions (effect
of a Scatter Laser), the sky's the limit! And I can give this beast the
rate of fire I want, since there are eight different missile tubes divided
loosely in several groups, allowing any combination of Gatling and
Twin-linked fire.
A bit of history around this model
It all
started with a need for some serious Wave Serpent action. I could have
just bought a couple Wave Serpents from
Forgeworld, but I disliked their appearance
as they were just souped-up Falcons. In my opinion, Eldar main transport
had to stand out. Anyone seeing both should perceive no more than distant
cousins. My first goal was just to build a Wave Serpent variant but as the
design and model took shape, it evolved... Further.
Before the modeling
took place, I spent months (hopefully, not full time) thinking and
figuring out how the model could be. Since Eldar design is elegant and
clean, building a custom tank is very hard - you have to control every
detail of the output from the start, with no room left for interpretation.
I knew that I would have to rely on a Falcon shape somehow, because a full
custom tank would have been too much trouble. I simply had to alter it
enough to make it unrecognizable.
 |
Early
drawings |
So, knowing that one way or another I had to rely on
the Falcon hull, I let my imagination loose. I quickly had the idea of
using the Falcon turret as the only cockpit. Using some kind of servo-arm
fitted in the hole of the original falcon cockpit the turret would be in a
nice forward position. But that was not enough: the change was too
small.
I went back to the drawing board, trying to figure out how I
could change the shape of the turret to turn it into something
different. Something more than a displaced falcon turret. After some time
I was struck by a sudden idea - a Wave Serpent should look like a
snake! And better than a mundane snake, a Cobra!
A Cobra uses its
menacing hood to warn off other animals. It would be the perfect animal
for inspiration. The hood would change the shape of the turret and break
from the Falcon's appearance.
I used paper and scissors for the hood
prototype, ending with two "wings" made of cardboard. But there was
still something missing - the tank front was too much detailed and complex
while the back was still the basic Falcon design, and without any turret.
I knew I would have to close the turret socket, but what with? A plain
cardboard circle was not enough. Another turret? Homing radar? Support
weapon? I browsed through Games Workshop's bitz online but had little
inspiration. The answer came from Forgeworld, in the form of a weapon
upgrade for the Eldar Vampire Raider. I had it! The final
touch.
More pictures
Enough reading. Here are additional
pictures of the beast.
The
big question
So, you want one too, uh? Then rejoice, for I have
included detailed articles explaining how to create a Black
Unicorn. Nothing would delight me more than seeing fellow Eldar
players build theirs. Your reading continues
here.
published on 13 Jun 2004