Someone I know browsed through this area of the website
and told me "it's nice, but I don't understand anything!". So I guess
it's time to describe what miniature wargaming is about. What is a
wargame? | An Empire army defending
a village. | A wargame is a game depicting an aspect of war. It
usually involve two players, victory conditions, playing pieces and
counters, a board, and several rules for playing. In its most basic form
it's not very different from Monopoly. Many people consider Risk! and
Chess as wargames.Historical wargames depict an ancient battle
of history. It can be a Napoleonic War, or something as big as the whole
WWII itself - it's just a matter of scale and details. Since the historic
wargame describes historical events, each player assume the role of a
commander-in-chief and tries to do better, or just as well, as their
historic counterparts. Opposing forces do not necessarily match: after
all, in some battles one side may have had an advantage from the start,
wether in number, troop quality, or terrain. If you play a game
depicting the Zulu-British Rorke's Drift battle in 1879, one player will
control 5'000 Zulu warriors while his opponent will play the british
garrison of 150 soldiers entrenched in their camp. British forces won this
battle because of their superior technology but also because they were
wisely directed. Chess emphasizes fairness and balance between
players above anything else. Forces are equal, movement and board doesn't
reflect any reality, the point is just to achieve victory conditions.
There's no dice, so no random element in a victory - nor a defeat! It
really boils down to the skill of players involved, the only difference
between sides being White playing first. Fantasy wargames can
depict virtually anything. Here we can find rules for stargfighter
engagements in deep space, or a game allowing players to draw their own
history of a famous battle described in the Lord of the Rings. Some
of them are equivalent to historic wargames. Others are more related to
gaming and allow players to choose their forces and define battle
condition freely.  | Man o'War, a Games
Workshop game unfortunately out of print, depicted naval battles in the
fantasy world of Warhammer. |
Other categories can be described,
depending on your idea of the topic. You could include computer games like
Warcraft or life-sized rehearsal of historic battles for example, but
trying to give a single definition of wargames would go beyond this
article. Introducing miniaturesWargames involve a scale. If
you play Risk!, the board shows the whole world and each counter can be
thousands of soldiers. On the other hand, miniature wargaming has a lot
smaller scale, based on miniatures: each miniature usually represents
nothing more than what it looks like. A lead miniature depicting a soldier
is actually one soldier in the game, a tank model is a tank, and so
on. Since there is no need for abstraction, the game is usually very
pleasing aesthetically and any player can have an idea of opposing forces
just by a glance. Even if each soldier model is a soldier, detail level
can go further and make distinctions between rookies and veterans, elite
forces, militia, and the weapons and equipment everyone
carries. Rules of warOnce the game is set, players move
their pieces and try to reach victory conditions, a victory usually made
easier by removing enemy pieces from the
board.  | A powerful hero riding a
Pegasus. | Since miniature wargames emphasize the visual appearance
of the battle, there is usually no board for playing, just an artificial
landscape at proper scale, with forests, rivers and bunkers, relying
heavily on the same kind of scenery used for train models. Everything is
laid on a dedicated gaming mat or a green tablecloth. Lacking a
movement grid, like in chess, is not a problem. Weapon ranges and
movements are usually described in inches or centimeters. Instead of
moving "one case forward" a miniature soldier can "move forward 10 cm"
when it's the player's turn. There are rules for changing a miniature
orientation and there is rarely any argument around questions such as "is
this target within range?", "do I see him or not?" or "are those two
fighters close enough for hand-to-hand fighting to happen?"There are
rules for measuring range, getting into hand-to-hand and removing
casualties, often by rolling handfuls of dice! Victory conditions usually
imply a lot of fighting - that's what this game is about after all! - and
if a side wipe out the victor is usually obvious. In occasions special
scenarios can be played, where a side is outnumbered and tries to escape,
or where both forces are looking for an item hidden somewhere on the
battlefield. Because of its scale, miniature wargaming imply a bit of
realism. Rules usually have a chapter dedicated to fear, panic, hiding,
and so on. Scenery is not there only to look nice but to provide tactical
challenges to players, giving covers and obstacles to opposing
forces. Getting involvedIf you enjoy game playing, you may
try a wargame once in a while. Different brands are easily found in most
toy stores, allowing a newcomer to choose between different scale,
realism, number of players required, and length of a
game. Warhammer,
produced by Games Workshop, is a set of
miniature rules set in a fantasy setting and comes with a huge variety of
fantasy miniatures, including Dragons and wizards. There is a variant
called Warhammer 40'000
which takes place in a "gothic sci-fi" environment, supposed to happen
40'000 years from present, where players can field tanks and laser
weapons. Those games aren't recommended for beginners at all, since
playing such a game require rule learning but also miniature painting,
terrain building, and a huge time and money involvment. It's definitely
something to weight beforehand. Despite this, the success of those games
is amazing. Thousands of enthusiasts play together all over the world and
strive to achieve the best appearance for their painted armies. Every one
can earn respect both for his tactical genius and for his artistic
skills. published on 05 Nov 2004 |